package com.whity.towerdefense.model;

public interface I_Tickable
{
	/**
	 * Called as often as possible to update game logic
	 * @param p_Ms Time in Ms since last call.
	 * @return True if the object should be kept in the tick loop, false if the object doesn't need anymore update.
	 */
	public boolean GameTick(int p_Ms);
}
